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	<title>Comments on: Tuio as3 library</title>
	<atom:link href="http://bubblebird.at/tuioflash/tuio-as3-library/feed/" rel="self" type="application/rss+xml" />
	<link>http://bubblebird.at/tuioflash</link>
	<description>Teaching Flash some new tricks</description>
	<lastBuildDate>Wed, 16 May 2012 15:05:19 +0000</lastBuildDate>
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		<title>By: gimmix</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-11912</link>
		<dc:creator>gimmix</dc:creator>
		<pubDate>Sat, 29 Oct 2011 18:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-11912</guid>
		<description>yes sending OSC is supported since v0.7. I should probably integrate that into this page ^^</description>
		<content:encoded><![CDATA[<p>yes sending OSC is supported since v0.7. I should probably integrate that into this page ^^</p>
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		<title>By: Dan</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-11908</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 29 Oct 2011 16:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-11908</guid>
		<description>Is in version 0.8 already the support for sending OSC?
Thank you for a great job!</description>
		<content:encoded><![CDATA[<p>Is in version 0.8 already the support for sending OSC?<br />
Thank you for a great job!</p>
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	<item>
		<title>By: gimmix</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-10375</link>
		<dc:creator>gimmix</dc:creator>
		<pubDate>Wed, 21 Sep 2011 19:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-10375</guid>
		<description>Yes that is possible if you implement your own ITuioListener which will allow you to do whatever you need to with the incoming trackingdata.

See this article as a reference to get started http://bubblebird.at/tuioflash/guides/using-the-tuioclient/</description>
		<content:encoded><![CDATA[<p>Yes that is possible if you implement your own ITuioListener which will allow you to do whatever you need to with the incoming trackingdata.</p>
<p>See this article as a reference to get started <a href="http://bubblebird.at/tuioflash/guides/using-the-tuioclient/" rel="nofollow">http://bubblebird.at/tuioflash/guides/using-the-tuioclient/</a></p>
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	<item>
		<title>By: Izak</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-10368</link>
		<dc:creator>Izak</dc:creator>
		<pubDate>Wed, 21 Sep 2011 09:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-10368</guid>
		<description>Hi, loving the look of this library.

Is it possible however to track more than one fiducial on the table at once with the same id? It&#039;s important for my current project.

Cheers.</description>
		<content:encoded><![CDATA[<p>Hi, loving the look of this library.</p>
<p>Is it possible however to track more than one fiducial on the table at once with the same id? It&#8217;s important for my current project.</p>
<p>Cheers.</p>
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	<item>
		<title>By: gimmix</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-6868</link>
		<dc:creator>gimmix</dc:creator>
		<pubDate>Tue, 07 Jun 2011 19:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-6868</guid>
		<description>The first point actually is possible and the rotation and zoom gesture are already implemented in the way you described it in the current svn revision of the library. That the points in the actual event are not accessible is due to the use of as3&#039;s native gesture event.

Modifications and fixes are always welcome ;)</description>
		<content:encoded><![CDATA[<p>The first point actually is possible and the rotation and zoom gesture are already implemented in the way you described it in the current svn revision of the library. That the points in the actual event are not accessible is due to the use of as3&#8242;s native gesture event.</p>
<p>Modifications and fixes are always welcome <img src='http://bubblebird.at/tuioflash/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ben</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-6823</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 06 Jun 2011 21:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-6823</guid>
		<description>2 more small things :
 - in the Rotate and ZoomGesture, the touch Points informations are not accessible in the event parameters, therefore the Point corresponding to the center of these touch points is not accessible either. Getting this point would allow the scaling and rotating algorythm to be calculated around this point, so scaling or rotating an object by its corner (for exemple) would make the object&#039;s transform around this point and not around the center. This really makes a difference for the touch &amp; transform feeling and avoid a lot of &quot;loosing the target&quot; behaviour if you see what i mean.

 - i added a small implementation to use the mouseEnabled property on parent objects.

If you&#039;re interested by some of my modifications feel free to tell me and i&#039;ll give you the sources.</description>
		<content:encoded><![CDATA[<p>2 more small things :<br />
 &#8211; in the Rotate and ZoomGesture, the touch Points informations are not accessible in the event parameters, therefore the Point corresponding to the center of these touch points is not accessible either. Getting this point would allow the scaling and rotating algorythm to be calculated around this point, so scaling or rotating an object by its corner (for exemple) would make the object&#8217;s transform around this point and not around the center. This really makes a difference for the touch &amp; transform feeling and avoid a lot of &#8220;loosing the target&#8221; behaviour if you see what i mean.</p>
<p> &#8211; i added a small implementation to use the mouseEnabled property on parent objects.</p>
<p>If you&#8217;re interested by some of my modifications feel free to tell me and i&#8217;ll give you the sources.</p>
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	<item>
		<title>By: gimmix</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-5088</link>
		<dc:creator>gimmix</dc:creator>
		<pubDate>Wed, 30 Mar 2011 19:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-5088</guid>
		<description>thanks for the input! I&#039;ll have a look into it.</description>
		<content:encoded><![CDATA[<p>thanks for the input! I&#8217;ll have a look into it.</p>
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	<item>
		<title>By: Ben</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-5084</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 30 Mar 2011 14:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-5084</guid>
		<description>Hi gimmix, thanks for this very powerful lib.
I&#039;m currently on the svn version and it works well !
I don&#039;t know if it&#039;s the right place to put some suggestions but i&#039;ve got some ideas (not ordered) :

 - As mentionned in the main &quot;how to use TuioManager&quot; comments, it would be great to be able to get an array of all the cursors / fiducials / ... that are on a same object.

 - As the new version is using flash 10 (or upper), it would be nice to convert the Arrays to Vector.. Some arrays relying on the getObjectsUnderPoint() function won&#039;t be changeable, but it would be a great improvement on recursing and recurring functions.

 - The TuioDebug is blocking the GestureManager (and maybe TuioManager too) when set to DISCOVER_NONE. I don&#039;t know if it&#039;s the right thing to do, but when the debug is initialized, it could be automatically inserted in the ignoreLists.

 - The RotateGesture is fine but the algorythm could be much simplier by using the Math.atan2(dist.x,dist.y)

 - I understand the TuioCursors (or TuioContainer) are defined accordingly to the TUIO 1.1 specs, but adding the stageX and stageY variables into the Class would be handy when accessing the TuioContainer. Again, i&#039;m sure you could have many reasons to not implement that.

That&#039;s it for now, thanks again for this lib !
I had wrote my own library when all of this was new and nothing was available but this is really the upper level.

One last thing, in my lib i created some classes that implemented already the drag/scale/rotate functionnalities, it was really useful to just have to create subclasses and define &quot;rotatable = true&quot;, scalable = true, movable = true or tapable = true without having to duplicate codes between different classes.

Keep on,

Ben</description>
		<content:encoded><![CDATA[<p>Hi gimmix, thanks for this very powerful lib.<br />
I&#8217;m currently on the svn version and it works well !<br />
I don&#8217;t know if it&#8217;s the right place to put some suggestions but i&#8217;ve got some ideas (not ordered) :</p>
<p> &#8211; As mentionned in the main &#8220;how to use TuioManager&#8221; comments, it would be great to be able to get an array of all the cursors / fiducials / &#8230; that are on a same object.</p>
<p> &#8211; As the new version is using flash 10 (or upper), it would be nice to convert the Arrays to Vector.. Some arrays relying on the getObjectsUnderPoint() function won&#8217;t be changeable, but it would be a great improvement on recursing and recurring functions.</p>
<p> &#8211; The TuioDebug is blocking the GestureManager (and maybe TuioManager too) when set to DISCOVER_NONE. I don&#8217;t know if it&#8217;s the right thing to do, but when the debug is initialized, it could be automatically inserted in the ignoreLists.</p>
<p> &#8211; The RotateGesture is fine but the algorythm could be much simplier by using the Math.atan2(dist.x,dist.y)</p>
<p> &#8211; I understand the TuioCursors (or TuioContainer) are defined accordingly to the TUIO 1.1 specs, but adding the stageX and stageY variables into the Class would be handy when accessing the TuioContainer. Again, i&#8217;m sure you could have many reasons to not implement that.</p>
<p>That&#8217;s it for now, thanks again for this lib !<br />
I had wrote my own library when all of this was new and nothing was available but this is really the upper level.</p>
<p>One last thing, in my lib i created some classes that implemented already the drag/scale/rotate functionnalities, it was really useful to just have to create subclasses and define &#8220;rotatable = true&#8221;, scalable = true, movable = true or tapable = true without having to duplicate codes between different classes.</p>
<p>Keep on,</p>
<p>Ben</p>
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	</item>
	<item>
		<title>By: gimmix</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-3756</link>
		<dc:creator>gimmix</dc:creator>
		<pubDate>Thu, 10 Feb 2011 19:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-3756</guid>
		<description>Does it work with a normal Sprite? The dispatching should work with every subclass of DisplayObject. You could try adding your listener directly to the TuioManager which also dispatches the TouchEvents on itself but with the original event target. Via this you can have a look what happens to your TouchEvents.</description>
		<content:encoded><![CDATA[<p>Does it work with a normal Sprite? The dispatching should work with every subclass of DisplayObject. You could try adding your listener directly to the TuioManager which also dispatches the TouchEvents on itself but with the original event target. Via this you can have a look what happens to your TouchEvents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xu</title>
		<link>http://bubblebird.at/tuioflash/tuio-as3-library/comment-page-1/#comment-3741</link>
		<dc:creator>xu</dc:creator>
		<pubDate>Thu, 10 Feb 2011 09:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://bubblebird.at/flashtuio/?page_id=11#comment-3741</guid>
		<description>have one bug
use in flash builder, if creat [object InvalidatingSprite] i can&#039;t received event such as TOUCH_DOWN...</description>
		<content:encoded><![CDATA[<p>have one bug<br />
use in flash builder, if creat [object InvalidatingSprite] i can&#8217;t received event such as TOUCH_DOWN&#8230;</p>
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